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MacOS #1098
whoisdashline
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MacOS
#1098
Replies: 4 comments 2 replies
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I second this, the hardware is more than capable, I mean I'm able to run Cyberpunk high at native resolution, it would definitely be a large undertaking, but given this project already has multi-platform support, the modularity is already there. |
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ide be willing to help |
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I can try stuff on MacOS too |
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Realistically I wouldn't expect a macOS version. AnyPS5 relinks ps5 executables to run natively on x86-64, so on Apple Silicon it would have to rely on Rosetta 2, which Apple is phasing out. On top of that it would need a new Mach-O loader and workarounds for MoltenVK/Metal limitations. That's a lot of work for a platform it may not even run on in a couple of years. A fork could try it, but I wouldn't hold out for it. |
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Hey more and more macs can handle games in high fidelity and good amount of fps. Could we think about porting this to MacOS?
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