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DLSS 5 Swapper v2.2.2 — the reports people sent, most fixed at the cause

Games it can now find and install into

  • Executables whose renderer cannot be read are offered anyway. Protected builds, script extenders like f4se_loader, and launchers that start the real engine name no rendering API at all and were silently dropped - the "no 3D executable" report. They now appear in the executable picker, with the renderer shown as unknown for you to set.
  • Ubisoft Connect games are discovered, alongside Steam, Epic, GOG and the Xbox folders.
  • DXVK and vkd3d games are reported as Vulkan. The scanner used to call them DirectX and offer a route that installs a Direct3D hook, while the installer refused to overwrite the wrapper - a game that could not be installed with no explanation.
  • Red Dead Redemption 2 follows the renderer you chose in the game, read from its own system.xml, instead of always reporting DirectX 12.

The in-game overlay

  • A game that crashed no longer locks the overlay out of every game after it. Only one game at a time drives the panel, and a killed game could leave its end of the pipe open forever - the panel then said it was waiting for a design that never came.
  • The game holds still while the panel is open. No mouse or keyboard input reaches the game, the way ReShade does for its own overlay, so a slider can be judged on one fixed shot.
  • The Overlay page says what the service is doing - listening, connected to a game, or not running - with a dot for each state.

Installing

  • Files are installed writable. Windows carries the read-only attribute across a copy and the payload inside the installed app is read-only, which is what "Unable to save configuration and/or current preset ... ReShade.ini" on the game's screen means. It also broke a second install and the restore after it.
  • Feeder's Vulkan interop layer ships and is installed with a Vulkan game. Some drivers and emulators do not expose the KHR external-interop extensions, and the install then looked perfect and did nothing.
  • An older NVIDIA driver no longer blocks OptiScaler. The neural-rendering model file ships with this app rather than being taken from the driver, so an older driver still runs - which matters because 616.64 and 616.86 are measured upstream to fault inside NVIDIA's own runtime, and people roll back deliberately. The ReShade and Feeder routes say so before installing.
  • The professional Blackwell boards are accepted. OptiScaler needs a Blackwell card, and the check asked for a name matching "RTX 50xx" - an RTX PRO 6000 Blackwell was refused for being called something else.
  • A component that antivirus quarantines says so. "Check your connection" was shown for every failure, including the one where the connection is fine and Defender removed the file after it verified.

Everyday

  • An update notice in the sidebar when a newer release exists. One lookup, no identifiers sent, nothing downloaded or installed.
  • Hiding a game is reversible: Settings lists what is hidden with Show again, and hiding asks first.
  • Closing the window quits. The overlay service held an offscreen window, so the process stayed in Task Manager with nothing on screen.
  • A faster, quieter start. Drive discovery no longer blocks on a cold WMI call, two game cards scanning at once can no longer erase each other's results, and the add-ons page does not re-hash every file on each visit.
  • A support button on the About page, and in this README.

Components

DLSS5-Feeder 0.14.0-beta.4 (was 0.12.0) · OptiScaler DLSS-NR 0.2.0-patch1 (was 0.1.1.5) · LumeniteFX updated · ReShade 6.8.0 and dgVoodoo2 2.87.4 already current.

Full 2.2.3 notes → · What arrived in 2.2.2 →